


This new chapter in the Call of Duty® franchise features a fresh dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive.įueling this all new Call of Duty universe, the franchise's ambitious new next-gen engine delivers stunning levels of immersion and performance all while maintaining the speed and fluidity of 60 frames-per-second across all platforms. Welcome to Call of Duty®: Ghosts, an extraordinary step forward for one of the largest entertainment franchises of all-time.

While Ghosts boasted new map tech that could crush a car with a light pole, Battlefield 4 was letting you drop entire skyscrapers on each other.Outnumbered and outgunned, but not outmatched. DICE delivered a bright, expansive combat sandbox that looked and felt like the future. Ghosts was already on the backfoot releasing a full week after Battlefield 4 ( 84%) was blowing up. That's all easy to say in retrospect, but it's interesting to look at the year of games it released into as well. Ghosts is so inessential and forgettable that I couldn't shake the thought I was playing the standalone expansion to an older game. What about its flavorless maps and last-last-gen weapon handling keeps them in Ghosts and not, say, any other CoD of the past decade? I couldn't parse it. I spent a while after logging off last night wondering what those 16 people see in Ghosts. Almost every one of them was at max level and several were showing off expert quickscoping skills that had clearly been honed over the years. Otherwise I had a pretty chill time with the last 16 people (literally) keeping Ghosts' PC player base alive in an endless loop of Team Deathmatch. Every Call of Duty typically has a "thing" to hang its multiplayer on, but the most notable changes here are a borderline useless slide and automatic corner lean. Ghosts' multiplayer was just as uninspired as the rest of the package.
